Architectural visualization

I worked with a gallery that wanted to produce a virtual version of the space that could be used to host virtual exhibitions. I produced an accurate and detailed model of the space, dimensionally to scale and capturing all of unique features that were present. The model and initial texture mapping was created in Rhino, before exporting to Unity to add lighting, shading, and interactive aspects such as opening and closing doors, light switches, and triggers to activate sounds.

The intention was to make the space VR ready with various exhibitions being hosted, However, even though I prepared the scene for VR, it never became a reality unfortunately, due to a lack of funding and resources.

Software: Rhinoceros, Unity

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VR retail environments

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Orthopaedic footwear